@startuml
sprite $smoke_free [48x48/16] {
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}


!define MATERIAL_SMOKE_FREE(_alias) ENTITY(rectangle,black,smoke_free,_alias,MATERIAL SMOKE_FREE)
!define MATERIAL_SMOKE_FREE(_alias, _label) ENTITY(rectangle,black,smoke_free,_label, _alias,MATERIAL SMOKE_FREE)
!define MATERIAL_SMOKE_FREE(_alias, _label, _shape) ENTITY(_shape,black,smoke_free,_label, _alias,MATERIAL SMOKE_FREE)
!define MATERIAL_SMOKE_FREE(_alias, _label, _shape, _color) ENTITY(_shape,_color,smoke_free,_label, _alias,MATERIAL SMOKE_FREE)
skinparam folderBackgroundColor<<MATERIAL SMOKE_FREE>> White
@enduml